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vbnet课程设计游戏

发布时间: 2021-03-09 15:25:39

㈠ 谁能发个用VBnet做的小游戏的源代码

第一次回答可获2分,已经发了一个了你看行不
谢谢
答案被采纳可获得悬赏分和额外20分奖励。

㈡ 用VB.NET编写3D游戏的教学

想系统的学习,需要的东西太多太多了。想花个几个月就能做出个游戏可以学学Unity3d,是个完整的游戏引擎,用户可以写脚本来实现游戏逻辑,挺好。

㈢ vb.net能用来编写游戏吗

所有的语言都可以用来编写游戏~可关键是你游戏的复杂程度.和BUG的最小话~~~所以如果你要做个大行的游戏的话,就必须是个团队,不同的分工,如果要是简单的写个贪事蛇,俄罗斯方块这样的,估计只要你好好的看看相关的资料,完全可以自己搞定的~~~

㈣ 求VB.net程序源代码 绘图板、二十一点游戏、计算器、井字棋游戏、屏幕保护程序等

说明:1.共有4个文本框其,其中三个是填入或输出数据的(名称分别是:txta txtb txtc),剩下的那个是符号(txtd)2.共7个按钮,4个是符号按钮,一个计算,一个清零.这是我弄的程序”袖珍计算器”代码也是自己编写的,代码如下:通用声明Dim j As Integer '定义j为整型
Private Sub Text1_Change()End SubPrivate Sub Command1_Click()
txtfuhao.Text = "+" '将”+”显示到文本框txtfuhao.Text中
End SubPrivate Sub Command2_Click()
txtfuhao.Text = "-" ''将”-”显示到文本框txtfuhao.Text中

End SubPrivate Sub Command3_Click()
txtfuhao.Text = "×" '将”×”显示到文本框txtfuhao.Text中

End SubPrivate Sub Command4_Click()
txtfuhao.Text = "÷" 将”÷”'显示到文本框txtfuhao.Text中

End Sub
Private Sub Command5_Click()
Dim a, b, c As Integer
a = Val(txta.Text) '将txta.Text里的内容转化为数值型,然后再赋给a
b = Val(txtb.Text) '将txtb.Text里的内容转化为数值型,然后再赋给b
If txtfuhao.Text = "+" Then '运算过程
c = a + b '运算过程
ElseIf txtfuhao.Text = "-" Then '运算过程
c = a - b '运算过程
ElseIf txtfuhao.Text = "÷" Then '运算过程
c = a / b '运算过程
ElseIf txtfuhao.Text = "×" Then '运算过程
c = a * b '运算过程
Else
j = MsgBox("您输入的符号不正确", vbOKOnly, "错误信息")
End If
txtc.Text = c '将运算结果c输出到文本框txtc中
End SubPrivate Sub Command6_Click()
txta.Text = "" '将空字符输入到文本框内(刷新)
txtb.Text = "" '将空字符输入到文本框内(刷新)
txtc.Text = "" '将空字符输入到文本框内(刷新)
txtfuhao.Text = "" '将空字符输入到文本框内(刷新)
End SubPrivate Sub Command7_Click()
End '结束程序
End SubPrivate Sub Form_Load()End Sub

㈤ vb.net中设计一个小游戏

记忆力测试 翻牌的游戏 都有

㈥ vb.net编写的贪吃蛇游戏,带代码的

需用VB实现,代码如下

'定义蛇的运动速度枚举值
Private Enum tpsSpeed
QUICKLY = 0
SLOWLY = 1
End Enum

'定义蛇的运动方向枚举值
Private Enum tpsDirection
D_UP = 38
D_DOWN = 40
D_LEFT = 37
D_RIGHT = 39
End Enum

'定义运动区域4个禁区的枚举值
Private Enum tpsForbiddenZone
FZ_TOP = 30
FZ_BOTTOM = 5330
FZ_LEFT = 30
FZ_RIGHT = 5730
End Enum

'定义蛇头及身体初始化数枚举值
Private Enum tpsSnake
SNAKEONE = 1
SNAKETWO = 2
SNAKETHREE = 3
SNAKEFOUR = 4
End Enum

'定义蛇宽度的常量
Private Const SNAKEWIDTH As Integer = 100

'该过程用于显示游戏信息
Private Sub Form_Load()
Me.Show
Me.lblTitle = "BS贪食蛇 — (版本 " & App.Major & "." & App.Minor & "." & App.Revision & ")"
Me.Caption = Me.lblTitle.Caption
frmSplash.Show 1
End Sub

'该过程用于使窗体恢复原始大小
Private Sub Form_Resize()
If Me.WindowState <> 1 Then
Me.Caption = ""
Me.Height = 6405 '窗体高度为 6405 缇
Me.Width = 8535 '窗体宽度为 8535 缇
Me.Left = (Screen.Width - Width) \ 2
Me.Top = (Screen.Height - Height) \ 2
End If
End Sub

'该过程用于重新开始开始游戏
Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")
If msg = 6 Then Call m_subGameInitialize
End Sub

'该过程用于暂停/运行游戏
Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If Me.chkPause.Caption = "暂停游戏(&P)" Then
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Enabled = False
Me.lblPauseLab.Visible = True
Me.chkPause.Caption = "继续游戏(&R)"
Else
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Me.picMoveArea.Enabled = True
Me.lblPauseLab.Visible = False
Me.chkPause.Caption = "暂停游戏(&P)"
End If
End Sub

'该过程用于显示游戏规则
Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" & Chr(13) & _
"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" & Chr(13) & _
"不能后退,蛇的头部也不能接触到运动区域的边线以外" & Chr(13) & _
"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" & Chr(13) & _
"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"
End Sub

'该过程用于显示游戏开发信息
Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox "BS贪食蛇" & "(V-" & App.Major & "." & App.Minor & "版本)" & Chr(13) & Chr(13) & _
"" & Chr(13) & Chr(13) & _
"由PigheadPrince设计制作" & Chr(13) & _
"CopyRight(C)2002,BestSoft.TCG", 0, "关于本游戏"
End Sub

'该过程用于退出游戏
Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Sub

'该过程用于拖动窗体_(点击图标)
Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
ReleaseCapture
SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0
End Sub

'该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)
Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
If Button <> 1 Then Exit Sub
Select Case Index
Case 0 '锁定窗体
If Me.chkWindowButton(0).Value = 1 Then
Me.imgWindowTop.BorderStyle = 0
Me.imgWindowTop.Enabled = False
Else
Me.imgWindowTop.BorderStyle = 1
Me.imgWindowTop.Enabled = True
End If
Case 1 '最小化
Me.WindowState = 1
Me.chkWindowButton(1).Value = 0
Me.Caption = "BS贪食蛇 — (V-" & App.Major & "." & App.Minor & "版本)"
Case 2 '退出
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Select
End Sub

'该过程用于设置蛇运动速度的快慢
Private Sub hsbGameSpeed_Change()
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
End Sub

'该过程用于通过键盘的方向键改变蛇的运动方向
Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)
Select Case g_intDirection
Case D_UP
If KeyCode = D_DOWN Then Exit Sub
Case D_DOWN
If KeyCode = D_UP Then Exit Sub
Case D_LEFT
If KeyCode = D_RIGHT Then Exit Sub
Case D_RIGHT
If KeyCode = D_LEFT Then Exit Sub
End Select
g_intDirection = KeyCode
End Sub

'该计时循环过程用于计算游戏耗费的秒数并显示
Private Sub tmrGameTime_Timer()
g_lngGameTime = g_lngGameTime + 1
Me.lblGameTime.Caption = g_lngGameTime & "秒"
End Sub

'该计时循环过程用于控制蛇的行动轨迹
Private Sub tmrSnakeMove_Timer()
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
Randomize
Me.picMoveArea.SetFocus
Me.picMoveArea.Cls
'确认蛇头的运动方向并获取新的位置
Select Case g_intDirection
Case D_UP '向上运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH
Case D_DOWN '向下运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH
Case D_LEFT '向左运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
Case D_RIGHT '向右运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
End Select
'根据新的位置绘制蛇头
lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX
lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY
lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
'移动蛇身体其他部分的位置
For i = 2 To g_intSnakeLength
g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX
g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY
lngSnakeX = g_udtSnake(i).Snake_CurX
lngSnakeY = g_udtSnake(i).Snake_CurY
lngSnakeColor = g_udtSnake(i).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
Next i
'更新蛇旧的坐标位置
For j = 1 To g_intSnakeLength
g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX
g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY
Next j
'判断蛇在移动中是否到了禁区而导致游戏失败
If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
'判断蛇在移动中是否碰到了自己的身体而导致游戏失败
If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
'判断蛇是否吃到了果子
If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
'累加玩家的得分并刷新得分显示
g_intPlayerScore = g_intPlayerScore + 1
Me.lblYourScore.Caption = g_intPlayerScore & "分"
Call m_subAddSnake '加长蛇的身体
Call m_subGetPoint '获取下一个果子的位置和颜色
Else
'绘制果子
lngPointX = g_udtPoint.Point_X
lngPointY = g_udtPoint.Point_Y
lngPointColor = g_udtPoint.Point_Color
Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor
End If
End Sub

'该私有子过程用于初始化游戏
Private Sub m_subGameInitialize()
Erase g_udtSnake '清空蛇的结构数组
g_intPlayerScore = 0 '清空玩家的得分
g_lngGameTime = 0 '清空游戏耗费的秒数
g_intDirection = D_DOWN '设定蛇的初始运动方向为下
g_intSnakeLength = 4 '设定蛇的初始长度
ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度
'定义蛇头部的数据
With g_udtSnake(SNAKEONE)
.Snake_OldX = 530
.Snake_OldY = 530
.Snake_Color = vbBlack
End With
'定义蛇身第2节的数据
With g_udtSnake(SNAKETWO)
.Snake_OldX = 530
.Snake_OldY = 430
.Snake_Color = vbGreen
End With
'定义蛇身第3节的数据
With g_udtSnake(SNAKETHREE)
.Snake_OldX = 530
.Snake_OldY = 330
.Snake_Color = vbYellow
End With
'定义蛇身第4节的数据
With g_udtSnake(SNAKEFOUR)
.Snake_OldX = 530
.Snake_OldY = 230
.Snake_Color = vbRed
End With
Me.picMoveArea.Visible = True
Me.lblYourScore.Caption = g_intPlayerScore & "分"
Me.lblGameTime.Caption = g_lngGameTime & "秒"
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Call m_subGetPoint '获取第一个果子的位置和颜色
End Sub

㈦ 用VB编写一个小游戏

如果要做1-52的牌的话,建议这么来,1-4是1,5-8是2……以此类推,37-40是10吧,应该不是45吧?内
这种情况下,只要容将牌的序号整除4,然后+1得到的结果就是拍的数值了,比如9/4+1=3,这张牌是3,再假设1是黑桃,2是红桃,3是梅花,4是方块,那么将牌的序号对4去模,就能得到牌对应的花色,比如9MOD4=1,那么这张牌的花色就是黑桃。

加牌的方法很简单,你讲1-52张排做一个数组,,里面填充的值是1-52每次抽牌都是一个1-52的随机数(要无限循环,直到取到牌才break出来),比如取到了33号牌,那么就标记一下33号的数字为0,这样你下次再随机抽中33的时候判断一下他的数值是不是0就能知道这张牌是不是被抽走了。

㈧ 求帮做VB课程设计(打字游戏)

Dim h As Integer
Dim n As Integer

Private Function zi()
Randomize
If Form1.Option1.Value Then
a = Int((122 - 97 + 1) * Rnd + 97)
ElseIf Form1.Option2.Value Then
a = Int((90 - 65 + 1) * Rnd + 65)
ElseIf Form1.Option3.Value Then
a = Int((126 - 48 + 1) * Rnd + 48)
End If
zi = Chr(a)
End Function

Private Sub Form_KeyPress(KeyAscii As Integer)
Dim b As Integer
Dim c As Integer
b = -1
c = -1
For i = 0 To Label1.Count - 1
If Label1(i).Caption = Chr(KeyAscii) Then
If Label1(i).Top > b Then
c = i
End If
End If
Next
If c > -1 Then
Image1.Top = Label1(c).Top
Image1.Left = Label1(c).Left
Image1.Visible = True
Label1(c).Top = -10
Label1(c).Caption = zi
h = h + 1
Label2.Caption = "当前得分:" & h
If Form1.Option4.Value Then
h = h + 1
ElseIf Form1.Option5.Value Then
h = h + 2
ElseIf Form1.Option6.Value Then
h = h + 3
End If

End if
If KeyAscii = 27 Then
If MsgBox("真的要退出吗", vbYesNo) = vbYes Then
MsgBox "您的得分" & h & "分", , "成绩"
Unload Form2
Form1.Show
End If
End If

End Sub

Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer)
Image1.Visible = False
End Sub

Private Sub Form_Load()
Dim lu As String
lu = App.Path
If Right(lu, 1) <> "/" Then
lu = lu & "/"
End If
lu = lu & "3.jpg"
Image1.Picture = LoadPicture(lu)

h = 0
n = 0
For i = 0 To Label1.Count - 1
Label1(i).Top = 0 - 380 * (i + 1)
Label1(i).Caption = zi
Next
End Sub

Private Sub Timer1_Timer()
For i = 0 To Label1.Count - 1
If Form1.Option4.Value Then
If h > 100 Then
Label1(i).Top = Label1(i).Top + 80
Else
Label1(i).Top = Label1(i).Top + 40
End If
ElseIf Form1.Option5.Value Then
If h > 200 Then
Label1(i).Top = Label1(i).Top + 120
Else
Label1(i).Top = Label1(i).Top + 60
End If
ElseIf Form1.Option6.Value Then
If h > 300 Then
Label1(i).Top = Label1(i).Top + 160
Else
Label1(i).Top = Label1(i).Top + 80
End If
End If
If Label1(i).Top > 6525 Then
n = n + 1
Label3.Caption = "掉落个数:" & n
Label1(i).Top = -10
Label1(i).Caption = zi
End If
If n = 27 Then
If MsgBox("掉落的个数已经超过" & n & "个,是否重新开始", vbYesNo) = vbYes Then
MsgBox "您的得分:" & h & "分", , "成绩"
Unload Form2
Form1.Visible = True
Exit Sub
Else
MsgBox "您的得分" & h & "分", , "成绩"
End
End If
End If

Next

End Sub

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